Breaking News: Bees Discovered To Be Cisphobes After Stinging The Shit Out Of A Guy Throwing Rocks At Their Nest. “I can’t think of any other explanation ” Says Innocent Victim
The Problem With Bravely Default’s Job System
I love the Job System in every incarnation I’ve seen it. This holds true for Bravely Default. It has a lot of strengths and if I saw what this did with the Job System implemented in an FF5 remake, it would probably be the best incarnation to date (which is still held by classic FF5).
Unfortunately, the big problem with Bravely Default’s Job System is just how restrictive it feels. The mechanics and classes of the job system are mainly cut straight out of FF5 and put into Bravely Default. But the way FF5’s job system worked meshed incredibly well with the ATB system. Commands like Jump, Aim, and Mimic required good timing to pull off maximum effectiveness.
Bravely Default on the other hand works with a turn based system more like FF1 or (more fittingly) FF3. But gives these special kinds of moves a priority. Jump, for instance, now is performed as the very last move in any round of attacks. No matter what. And then the jumper comes down right at the beginning of the next round of attacks. Pretty much negating the strategy and purpose of the entire move. You can’t plan buffs and attacks accordingly to routinely get a Sweeper bonus as trusting the Agility stat for turn order is unreliable where the ATB system shines to determine when someone should be buffing/healing/attacking. Whoever you wanted to heal in a turn might be dead by the time your healer gets their turn and then a Cura is lost on someone with full health.
Bravely Default’s other restrictiveness comes from how you level up your jobs. Every other fact about leveling jobs and how they work are superior to Final Fantasy 5. Getting passive abilities, all the classes getting a ton of skills to use, actual balance to what abilities comes when and for how much. But the simple tragedy about it is that switching jobs at any time is a complete hassle because every non-leveled up job is completely useless.
In FF5, if you ever needed match jobs to specific areas, situations or bosses, all you needed to do was switch your job and you were a master in it. You hadn’t mastered it in order to use it as a secondary, but when you switched to a Mage, you knew all the magic. When you switched to any class, you had most of, if not all, the specializations. You needn’t worry about being underprepared. AND you got the job points to incentivize you to mix any abilities from it later.
When you switch in Bravely Default, you better hope you have the time to grind up a bit. Sure, in later areas, grinding isn’t as bad because enemies scale their Job Points they give. But it’s still terrible if you’re so late in the game, you want to train up another White Mage, but their stats from being level 1 at it are so piss poor, they’re a liability mixed with the fact they can’t cast any magic beyond level 1. Cure, Blindna, Poisna. Your other White Mage is casting Holy while your new one is doing shit all but Defaulting to stay alive. This system incentivizes you to pick a job and stick with it. Whatever you chose within the first couple chapters of the game, that’s what you’re keeping since deviating so late can murder you.
I really like Bravely Default. I love its Job System and am greatly enjoying it. I’m still hoping to get into a late game where I can grind better Job Points so I can mix to greater capacity. I recently went through a dungeon where everything was heavily physical attacking. I could’ve switched all my guys to the Knight Job for way better survivability than they had. But it would’ve been way too much trouble as I would’ve cut their battling capacity in half since they were already specialized in other things. Something like that was avoided in FF5 but I guess this is all in the name of balance and not allowing you to abuse the system which comes into great effect in FF5. Not so much in this but when you specialize in something in Bravely Default, MAN it feels good to kill things with it. Pirate may be my new favourite class.
I am moved into my new apartment with my girlfriend!
Yaaaaaaaaaaay and we have the internet now
Watson was a FUCKING CYBORG
I feel like I’m the only person in the world who remembers Sherlock Holmes in the 22nd Century
imagine a Mario and Luigi-style game about Wario and Waluigi going on some ludicrously pointless quest and accidentally saving the world
Then keep imagining it because it’s never gonna happen.
PaleVoyager, wherever you are, thanks for having an exploit or something that does over 9999 damage. You made that Red Mage fight a lot less taxing. At some point I just said “yeah I get it” and cheesed it. Feel a little bad for it because what if he had stopped using cura at some point or I had actually defeated him after a half hour more from outdamaging his healing. But if that’s what it takes, eff dat.
When you try to console your friends
Actually, I’m not quite sure why I was looking forward to Time Mage in this game. It lends itself to the ATB system where using Slow and Haste really matter but not in this turn based FF1 style system. It seems like Stop is a good thing but I bet most bosses are immune to it or it’ll miss 99% of the time. Now I’m super hesitant. And want to simultaneously play FFV. Or just do a Four Job Fiesta on my own but dunno how to set that thing up.